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Text File  |  1998-08-27  |  6.0 KB  |  217 lines

  1. ; print fx
  2. ; Valid entries are as follows
  3. ; PrintType1      : PRT_NONE, PRT_NORMAL, PRT_TRANS25, PRT_TRANS50, PRT_TRANS75, PRT_WATER, PRT_OUTLINE, PRT_INC, PRT_SHIMMER, PRT_SHADOW
  4. ; PrintType2      : PRT_NONE, PRT_NORMAL, PRT_TRANS25, PRT_TRANS50, PRT_TRANS75, PRT_WATER, PRT_OUTLINE, PRT_INC, PRT_SHIMMER, PRT_SHADOW
  5. ; PrintType3      : PRT_NONE, PRT_NORMAL, PRT_TRANS25, PRT_TRANS50, PRT_TRANS75, PRT_WATER, PRT_OUTLINE, PRT_INC, PRT_SHIMMER, PRT_SHADOW
  6. ; ShadowPrintType : PRT_NONE, PRT_SHADOW
  7. ; FrameSteps      : any positive number
  8. ; LightAdjuster   : any positive number
  9. ; EndCondition    : END, LOOP, CALLBACK
  10.  
  11. ; each print fx can be made up of one to 10 steps. Each step is seperated with a comma. The first printtype must contain
  12. ; entries for each step and denotes the number of steps in the fx. If other steps in any other entries are not explicitly
  13. ; specified the last one is repeated. 
  14. ;
  15. ; Each entry must have at least one valid option. 
  16.  
  17.  
  18. [HEADER]
  19. NumberOfFX = 17
  20.  
  21. ; Normal 
  22. [PRINTFX_0]
  23. PrintType1      = PRT_NORMAL              ; how the sprite is printed first
  24. PrintType2      = PRT_NONE                ; how the sprite is printed on top of the first
  25. PrintType3      = PRT_NONE                ; how the sprite is printed ontop of the second
  26. ShadowPrintType = PRT_SHADOW              ; print a shadow or not 
  27. FrameSteps      = 0                       ; how many frames to display this step before going onto the next
  28. LightAdjuster   = 0                       ; the light adjusters for each frame
  29. EndCondition    = LOOP                    ; what fx to do when this one is complete
  30. ColourFX        = CFX_NORMAL              ; what if any colour table should be used
  31.  
  32.  
  33.  
  34. ; fade in
  35. [PRINTFX_1]
  36. PrintType1      = PRT_TRANS25,PRT_TRANS50,PRT_TRANS75
  37. PrintType2      = PRT_NONE
  38. PrintType3      = PRT_NONE
  39. ShadowPrintType = PRT_NONE
  40. FrameSteps      = 2,2,2
  41. LightAdjuster   = 0
  42. EndCondition    = END
  43. ColourFX        = CFX_NORMAL
  44.  
  45. ; fade out
  46. [PRINTFX_2]
  47. PrintType1      = PRT_TRANS75, PRT_TRANS50, PRT_TRANS25
  48. PrintType2      = PRT_NONE
  49. PrintType3      = PRT_NONE
  50. ShadowPrintType = PRT_NONE
  51. FrameSteps      = 2,2,2
  52. LightAdjuster   = 0
  53. EndCondition    = END
  54. ColourFX        = CFX_NORMAL
  55.  
  56. ; Trans50
  57. [PRINTFX_3]
  58. PrintType1      = PRT_TRANS50
  59. PrintType2      = PRT_NONE
  60. PrintType3      = PRT_NONE
  61. ShadowPrintType = PRT_NONE
  62. FrameSteps      = 0
  63. LightAdjuster   = 0
  64. EndCondition    = LOOP
  65. ColourFX        = CFX_NORMAL
  66.  
  67.  
  68. ; Blue ouline
  69. [PRINTFX_4]
  70. PrintType1      = PRT_NORMAL
  71. PrintType2      = PRT_OUTLINE_BLUE
  72. PrintType3      = PRT_NONE
  73. ShadowPrintType = PRT_NONE
  74. FrameSteps      = 0
  75. LightAdjuster   = 0
  76. EndCondition    = LOOP
  77. ColourFX        = CFX_NORMAL
  78.  
  79. ; summon
  80. [PRINTFX_5]
  81. PrintType1      = PRT_TRANS25,PRT_TRANS50,PRT_TRANS75,PRT_NORMAL
  82. PrintType2      = PRT_SHIMMER_8,PRT_SHIMMER_6,PRT_SHIMMER_3,PRT_SHIMMER_2
  83. PrintType3      = PRT_NONE
  84. ShadowPrintType = PRT_NONE
  85. FrameSteps      = 5,3,4,5
  86. LightAdjuster   = 0
  87. EndCondition    = CALLBACK
  88. ColourFX        = CFX_NORMAL
  89.  
  90. ; Flash
  91. [PRINTFX_6]
  92. PrintType1      = PRT_NORMAL,PRT_TRANS50
  93. PrintType2      = PRT_NONE
  94. PrintType3      = PRT_NONE
  95. ShadowPrintType = PRT_SHADOW
  96. FrameSteps      = 2,3
  97. LightAdjuster   = 0
  98. EndCondition    = LOOP
  99. ColourFX        = CFX_NORMAL
  100.  
  101. ; illusion - normal
  102. [PRINTFX_7]
  103. PrintType1      = PRT_NORMAL,PRT_NORMAL
  104. PrintType2      = PRT_NONE,PRT_SHIMMER_2
  105. PrintType3      = PRT_NONE
  106. ShadowPrintType = PRT_SHADOW
  107. FrameSteps      = 8,2
  108. LightAdjuster   = 0
  109. EndCondition    = LOOP
  110. ColourFX        = CFX_NORMAL
  111.  
  112. ; unsummon
  113. [PRINTFX_8]
  114. PrintType1      = PRT_TRANS75,PRT_TRANS50,PRT_TRANS25
  115. PrintType2      = PRT_WATER
  116. PrintType3      = PRT_NONE
  117. ShadowPrintType = PRT_NONE
  118. FrameSteps      = 2,3,4
  119. LightAdjuster   = 0
  120. EndCondition    = CALLBACK
  121. ColourFX        = CFX_NORMAL
  122.  
  123. ; disappear (teleport)
  124. [PRINTFX_9]
  125. PrintType1      = PRT_NORMAL,PRT_TRANS75,PRT_TRANS50,PRT_TRANS25
  126. PrintType2      = PRT_WATER,PRT_WATER, PRT_WATER, PRT_WATER
  127. PrintType3      = PRT_NONE
  128. ShadowPrintType = PRT_NONE
  129. FrameSteps      = 3,3,2,2
  130. LightAdjuster   = 0,30,70,127
  131. EndCondition    = CALLBACK
  132. ColourFX        = CFX_BLUE
  133.  
  134. ; reappear (teleport)
  135. [PRINTFX_10]
  136. PrintType1      = PRT_TRANS25,PRT_TRANS50,PRT_TRANS75,PRT_NORMAL
  137. PrintType2      = PRT_WATER, PRT_WATER, PRT_WATER,PRT_WATER
  138. PrintType3      = PRT_NONE
  139. ShadowPrintType = PRT_NONE
  140. FrameSteps      = 3,3,2,2
  141. LightAdjuster   = 127,70,30,0
  142. EndCondition    = END
  143. ColourFX        = CFX_BLUE
  144.  
  145. ; subvert
  146. [PRINTFX_11]
  147. PrintType1      = PRT_TRANS75,PRT_TRANS50,PRT_TRANS75,PRT_NORMAL
  148. PrintType2      = PRT_NONE
  149. PrintType3      = PRT_NONE
  150. ShadowPrintType = PRT_NONE
  151. FrameSteps      = 3,3,2,2
  152. LightAdjuster   = 50,100,127,50
  153. EndCondition    = END
  154. ColourFX        = CFX_NORMAL
  155.  
  156. ; illusion - wraith
  157. [PRINTFX_12]
  158. PrintType1      = PRT_TRANS50,PRT_TRANS50
  159. PrintType2      = PRT_NONE,PRT_SHIMMER_2
  160. PrintType3      = PRT_NONE
  161. ShadowPrintType = PRT_SHADOW
  162. FrameSteps      = 8,2
  163. LightAdjuster   = 0
  164. EndCondition    = LOOP
  165. ColourFX        = CFX_NORMAL
  166.  
  167. ; Trans25
  168. [PRINTFX_13]
  169. PrintType1      = PRT_TRANS25
  170. PrintType2      = PRT_NONE
  171. PrintType3      = PRT_NONE
  172. ShadowPrintType = PRT_SHADOW
  173. FrameSteps      = 0
  174. LightAdjuster   = 0
  175. EndCondition    = LOOP
  176. ColourFX        = CFX_NORMAL
  177.  
  178. ; summonWraith
  179. [PRINTFX_14]
  180. PrintType1      = PRT_TRANS25,PRT_TRANS25,PRT_TRANS25,PRT_TRANS50
  181. PrintType2      = PRT_SHIMMER_8,PRT_SHIMMER_6,PRT_SHIMMER_3,PRT_SHIMMER_2
  182. PrintType3      = PRT_NONE
  183. ShadowPrintType = PRT_NONE
  184. FrameSteps      = 2,3,4,5
  185. LightAdjuster   = 0
  186. EndCondition    = CALLBACK
  187. ColourFX        = CFX_NORMAL
  188.  
  189. ; Pink ouline
  190. [PRINTFX_15]
  191. PrintType1      = PRT_NORMAL
  192. PrintType2      = PRT_OUTLINE_PINK
  193. PrintType3      = PRT_NONE
  194. ShadowPrintType = PRT_NONE
  195. FrameSteps      = 0
  196. LightAdjuster   = 0
  197. EndCondition    = LOOP
  198. ColourFX        = CFX_NORMAL
  199.  
  200. ; Gold ouline
  201. [PRINTFX_16]
  202. PrintType1      = PRT_NORMAL
  203. PrintType2      = PRT_OUTLINE_GOLD
  204. PrintType3      = PRT_NONE
  205. ShadowPrintType = PRT_NONE
  206. FrameSteps      = 0
  207. LightAdjuster   = 0
  208. EndCondition    = LOOP
  209. ColourFX        = CFX_NORMAL
  210.  
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.